Forgetful Fish - Cards
← Back to Lobby21 unique cards | 80 in deck
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Draw three cards, then put two cards from your hand on top of your library in any order.
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
Draw a card.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
This creature can't attack unless defending player controls an Island.
When you control no Islands, sacrifice this creature.
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
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This land enters tapped.
: Add
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Cycling ![]()
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another.
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This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Look at the top three cards of your library, then put them back in any order. You may shuffle.
Draw a card.
Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card.
This land enters tapped.
: Add
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, Sacrifice this land: Add ![]()
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This land enters tapped.
When this land enters, scry 1.
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This land enters tapped.
: Add
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, Sacrifice this land: Draw a card.
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.




















